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This was not the death of RuneScape


That was, before the first of Jagex's hugely unpopula most trusted site to buy osrs goldrchanges arrived, and also the game's downfall - in the eyes of many - began.

The'Grand Exchange' was implemented as a way for players to trade more easily - albeit less directly - with one another through a kind of auction-house-slash-stock-market. In the past, purchasing a new pair of armour or even a new weapon required a participant to park themselves at one of the game's unofficial'trading hub' towns and arduously sort out the lineup"Selling 145k lobsters" for long periods of time until enough deals could be struck to unburden the participant of the excess shellfish. With the implementation of this Grand Exchange, a participant could look for an item to purchase, or record each of the items they wished to sell for your pre-established market cost, or another customized value. Many criticised the objectively helpful update as the'death of free trade', but the worst thing would be to follow.

Whilst Jagex were happy to allow overpowered items run amok there was one glaring problem which they wouldn't abide - and rightfully so: so-called real world trading; this is, the exchange of actual cash for in-game items. In late 2007, Jagex eliminated the entire notion of'free' trade from the game - meaning that all transactions must be fair in the eyes of the Grand Exchange, with a rather limited allowance for imbalance. This meant that the benefits for PvP proved hugely neutered - since formerly the successful player would keep 100% of the spoils, the maximum value that could be dropped by a defeated combatant was seriously limited to stop illegal trades. No more could a participant lend their friend a sum of money to help get their account started; nor could a player winning a PvP duel pocket over a few thousand coins - than the hundreds of millions that were often put at stake. To say this update was extremely unpopular is a huge understatement, and it had been the conclusion that ultimately led to several diehard fans quitting the game just months after the membership foundation passed one million. The conclusion was reversed only under four years later in early 2011, but by that point the damage had been completed. This was not the death of RuneScape, however; nor was it that the passing of the match's unique quality. With this stage, the match had seen 130 quests released - most of that composed using the exact same tongue-in-cheek humor and occasional pop-culture references that lent some More Game Currencies undeniable allure to the game and kept players curious, one seven-quest storyline even ended up spanning nearly 13 years.
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  • StevenCao created new group
    This was not the death of RuneScape
    That was, before the first of Jagex's hugely unpopula most trusted site to buy osrs goldrchanges arrived, and also the game's downfall - in the eyes...
    Jan 6
    0 0